This was a game that had its first chronicle from September 2008 to about June 2009 before it went on a hiatus due to: 5% the plot spinning completely out of control, 5% me needing to concentrate more on my studies and 90% because I broke up with my boyfriend who was also one of the two key players in the game. If you want to see what happened, the history of the realm has it chronicled in story form and demarcated.
So… the story shut down for a few months (as did I) but I liked the so much I opened it again in February 2010. I offered it to my old players (even my ex) for the sake of posterity but they all turned it down so I acquired a new set of players who are currently about to hit the upswing of the new story arc.
So far, I began them on level 3 and told them that all of their characters came from a small town of Thurur in the Stone Plains (if you’re lost, go check out the map). During creation, I gave them the following specifications:
- All descriptions are up to the player. This includes name, class, race, alignment, deity, size, age, gender, height, weight, eyes, hair and skin. It is recommended that you take the history of the realm into account.
- To get ability scores: role 5d6, take the highest 3 numbers, add them together. Repeat for the whole stat line and order as you see fit.
- HP: Max for the first level and roll the others.
- Armour, Initiative, Saves, Base Attack, Grapple, Attack Bonuses and Weapons, Skills, Gear, Possessions, Feats, Special Abilities, Languages, Money and Spells are all according to the Player’s Handbook.
- The starting level is level 3.
- Only Player’s Handbook classes are allowed.
- You have 2500gp to spend.
- No more than +1 or Masterwork Items
- If/when you decide to take a prestige class, a list of banned and recommended classes will be provided.
Their bio guide was to create a person of any approved class that began in this village during its prosperous times. They then moved to the ‘big city’ of Ebara about 4 days travel away where they either learned or refined their trade and recently have returned to a village that is a lot poorer and skinnier than they remember.
While there they discovered that their village, who used to be part of the Turathia Faction that came into existence shortly after the great Calamity was currently under siege by the Defenders of Vlades. The village and those neighboring it and opted to not fight back as they did not have the resources or the manpower and, for added reason to do nothing, the sister of the largest village’s mayor was prisoner in a Keep near to the town of Slavegoal.
During their discovery of all of this they also met a group of orcs who traded goods with their village, The BorrowWind. This group, led by an orc named Krux, were the primary reason the village had lasted this long. They brought goods the villagers couldn’t make, medicines they couldn’t grow and many other things. What also helped is that they had very little use for gold aside from its decorative aspect so they were willing to trade for things other than currency.
This group, when they left, left a young orc named Brucks with the group to act as a liaison (and also because they were sorely missing a tank for the upcoming battles). After the group left, they decided to set off to see why they were being sieged by a town that had previously been friendly to them. On the road they met a spy that eventually introduced herself as Alice or Ali and she joined the group to be a later plot-point.
They arrived at the town to discover that the Defenders of Vlades had taken over the town and was in the process of starving the surrounding villages into surrendering to their faction, one of these being the hero’s home village. They snuck in under the guise of ranking members of the Defenders of Vlades’ army (thanks to a god-like bluff check and the opposition rolling 1) and began to look around the town.
They discovered that the mayor’s sister was being held at a keep not far from the town and they formed a plan to rescue her. After some preparations, they set out and came upon the Keep. This was when they discovered that there were only slave overseers here and the rest of the staff were goblins, orcs and bugbears. They entered under the same guise as before and it was then that they discovered there was a Winter Wolf chained to the well as the winch. He was muzzled as well, much to his irritation.
Through a lot of diplomacy and bluff, they managed to get to the Winter Wolf and convince him that if he helped them find this girl, they would let him go free. After a lot of diplomacy, he agreed and as soon as they found the mayor’s sister, the full assault from the inside began. At first they were outnumbered but as soon as the overseers fell and the chains were cut, most of the slaves scattered.
In the wake of the battle, they found that the Winter Wolf had gotten loose and was enjoying sweet revenge for his imprisonment. However, it was also at that moment that Alice rolls 1 and loses one of her swords to a goblin who runs off with it. Two of the characters give chase as a +2 Shocking Short Sword, that was a gift from her owner, is not something they should lose. They chase it into the bowels of the Keep until they corner it in a room and squish it.
Warning for the easily offended from here
After retrieving the sword, their eyes adjusted to the gloom and they discovered that there was a pile of rags lying in a cage at the far end of this room. As they watch, the pile moves as a small boy, looks about age five, sits up and stares at them. They, being good characters take this boy out of the horrors of the cell and upstairs where he instantly hides from the sun and everyone around him.
They try and give him food which he rejects until he sees a body nearby, runs toward it and begins to eat some of it. As the entire party is about to go up-in-arms, the small boy begins to change form and becomes a small bronze dragon with torn and tattered wings. They watch in astonishment until he is done and someone decides to give him water which he accepts.
This is where the last session ended on 3 June 2010 and the next commences 24 July 2010.